Markers of aggression in communication in the esports space

Authors
TIKHOMIROV D. P., AKHRENOVA N.A.
Affiliation
State University of Education
Issue 54
Pages
89-115

Virtual space plays an important role in the modern world. In almost every field, there are ways to save data in cloud storage, in auxiliary and virtual spaces. Most online games run on dedicated servers that allow for gaming sessions and in-game or post-game communication. The study of chats gives access to a huge number of linguistic, fixed units. A frequent phenomenon of this communication is the manifestation of passive and/or active verbal aggression due to dissatisfaction with the result, actions or evaluation by other players. This article discusses the main markers and verbal tactics of aggression in comments in the esports environment.

The purpose of this work is to study the ways of expressing aggression in online chats, as well as their classification depending on the context and occasion.

The material for the study was comments in game chats taken from streams and personal gaming sessions of various competitive genres (horror, survival, battle royale, team battles, strategies, tactical games).

Research methods: observation, analysis, classification, description

The practical significance lies in the fact that research in this area allows us to consider in detail the phenomenon of aggressive speech behavior in communication in cyberspace using the example of games of different genres (survival, horror, battle royale, team battles) and serve as material for further research in this direction.

This artiсle is available under Creative Commons Attribution 4.0 International License.